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Description:

 

Ceslestial Tear: Demon’s Revenge is an RPG set in a sci-fi fantasy world. You begin your journey on the planet Hasphal where prejudice seems to have torn the world apart since the beginning of time. Humans have proclaimed jehts, the native beings of Hasphal, disfigured, dangerous, and unworthy of living on the same planet. They believed them to be monstrous creatures from Remerin (a hellish place). They decreed them to be demons and hunted them down in honor of their Gods. Join Sen as she finds herself thrust into the middle of conflict, discovering the mysteries about herself and the true history of Hasphal and its inhabitants. Everything is not what it appears to be as religion and life itself unfolds in this exciting adventure. Fight epic battles, turn based, fully animated system with environmental interaction. Explore our world and discover secret areas and puzzles. Experience the motion comic cut scenes that set the pace for this epic adventure.

Press Kit

 

 

Developers:
White Guardian Studios LLC

 

Release Date:

Q4 2015 

 

Platform:

PC

 

Official Website: 

http://demonsrevenge.com

 

Regular Price:

TBD

History:

 

Demon’s Revenge comes from our love to create games. We have always created stories and characters as individuals, but this game gave us the opportunity to collaborate, bringing both of our styles and experiences together. We’d been making this game for years before we began the actual development. We have been taking the time to refine our skills and build a team that could see this project to our full vision. Our main goal is to make a game that will be balanced in presentation, gameplay and story. By that I mean we do not want one aspect of the game to overshadow another. We feel too many JRPGs concentrate on one thing or the other and leave the others lacking. We want to avoid that. We want to create a truly memorable experience in the same light as Final Fantasy 7, Chrono Trigger and Suikoden 2.

Features:

  • Discover a world full of 2D pixel animations.

  • Indulge in story and action through the exciting motion comic cut scenes.

  • Use strategy and plan your party based on what they can do in a unique battle system. The environment could be your greatest weapon or your worst enemy. Cut down trees or throw pillars at your enemies to gain an advantage in battle.

  • Find secrets and explore as you uncover artifacts and quests to discover lore and other unique items.

  • Explore the diverse world of Hasphal. Climb mountains or dive deep into oceans. Visit grand palaces, mystical forests and beautiful cities.

  • Experience both the day and night system. As time goes by different creatures emerge. Players and enemies’ skills change depending on what time of the day it is. People go on about their daily lives as they react to the time of day, or day in a week.

  • Solve fun and engaging puzzles. Use individual tools and skills of each character to solve a variety of puzzles and obstacles. Jump over cliffs and slice down trees, what ever it takes to move your journey along.

Our First VLog

Hope you guys enjoy our awkwardness :P We obviously need practice!

The Motion Comic Intro

In all of it's glory, this is a great collaboration of artists telling our story!

First Glimpse At Annox Desert

Here is the first glimpse at Annox Desert Village. Not sure if we will keep the village layout. What do you guys think? The sand is outdated too.

The Voice Behind The Characters

This video is a small sample of the voice acting that will be in the game. Only for important scenes!

Comic Cutscene (Sprited)

Here is one of our sprited cutscenes. In between certain story points, we will have these supplementing the motion comics.

CT:DR Trailer

This is the first official trailer for Demon's Revenge. it showcases explorationas well as the battle system.

Videos:

Images:

Logos & Icons

Awards & Recognition

N/A

Articles

We keep all of our articles here on our site! Feel free to check them out. I can't wait to add yours to the list! :D

Articles & Media

 

Here are direct links to the articles:

Article by Lena LeRay from Indie Games

Article by Nathaniel Liles from Cliqist

Article by RMANDAL (Rafiq) from Indie Game Mag

Article by Robin E from The Gaming Ground

Article by Craig Stern from Indie RPGs.com

 

Press Copy

Here is a basic tutorial area of the game. While it does include story, it takes a back seat to introducing the controls and gameplay. A very simple quest is there, but there is also lore to discover and secrets to uncover! Enjoy!

About White Guardian Studios

White Guardian Studios is currently made up of just two developers. The other members of the team are contract workers. We strive to uphold quality, playability and fun in our games.

 

Whitney White - Whitney is the writer, developer, coder, and the occasional pixel artist. Whitney has always had a love for games ever since she first picked up a controller and controlled the orange ball of !&*? that is Q-Bert. Whitney has been writing since the days of the dreaded noisy TYPEWRITER and has always wanted to write for games. Now she is finally getting her chance to tell a story to the masses. Whitney has 3 exuberant kids, ages 6, 3, and 1, and manages to balance work, kids, and love every single day. Whitney's favorite games are Tomb Raider (ALL OF THEM (except the black sheep Angel of Darkness... That doesn't count :P) ), Suikoden 2, Final Fantasy 8, and Pharaoh.

 

Tyrell White - Tyrell is the concept artist, pixel artist, co-writer, and co-developer. Drawing has always been a passion for Tyrell and comics were the cause. Tyrell is persistent and passionate about everything his name goes on. That includes his family, his work, hobbies, etc. Tyrell was always a fan of the Wild Arms series as well as the Legacy Of Kain series and has brought some of those influences into CT: DR. He also fills Whitney's plot holes and comes up with great ideas to make the game better.

 

 

 

CT: DR Team

White Guardian Studios &

 

Ricky Gunawan - Ricky is the character artist, sequential artist, and environmental artist. He is a talented, hardworking guy. Mainly working on book covers, we got really lucky when we found him and he actually wanted to do work for a game. His art comes in many styles as he is very versatile having done everything from children's books to anime to gritty comic art. He is very supportive of the team and has become a vital part of it. We hope to bring him on for many other games after this!

 

Zach Betts - Zach does all of the sound effect design for CT: DR. He is into game design and music, playing for an Australian band called Stone Chimp. He brings a unique style of sound to our game and strives to get it right. He has become a good friend and offers great advice and feedback on the game's development.

 

Michael Correa - Michael is one of the composers and has always been supportive of our project. He better be :P He's Whitney's brother. Michael has taken a step back from working on the game's music, but still contributes melodies and originals for Mark to work with. Michael has always had a passion for music of all styles as well as video game music from the likes of composers such as Nobuo Uematsu (Surprise). 

 

Mark McKeich - Mark is one of the composers for CT: DR. He is also working on a couple of games, one being a horror game called Oneirophrenia. Mark has also been picked to join the staff of the official RPG Maker community for his outstanding composing abilities.  

Contact The Developers

You can email me at Yin@WhiteGuardianStudios.com

Or you can use the contact form here:

Join Us

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